LOTTO WINNER'S METHODS This is a partial description of how the methods work. For full content and more methods please register this program. To better understand how methods work, you may use sample file "sample.ca" with 50 lottery results from California to generate explained predictions. Here is the last 5 results from this file: 3/5/94: 3 15 22 24 37 38 3/9/94: 5 10 12 31 32 44 3/12/94: 12 16 18 36 38 48 3/16/94: 9 10 28 29 34 38 3/19/94: 7 26 28 32 37 40 ------ METHODS' TITLES ------ Each method's title is built of a letter and a number. The method's LETTER is the general kind of method. All methods starting with the same LETTER belong to the same group. The methods NUMBER is the number of past drawings required for a method to generate prediction. All methods with the same NUMBER will predict from the same amount of drawings. For example methods A12 & A22 work similarly but A12 uses past 12 drawings to predict while A22 uses 22 drawings to generate numbers. This lets you find out how many past drawings are most important. Methods A15 & B15 work very differently but both of them use the same 15 past drawings to predict the numbers. Method B60 will not work at all if you have less then 60 past drawings in your file. ----- GROUPS OF METHODS ----- --- GROUP 'E' and 'F' --- - Experimental methods, not disclosed at the time - --- GROUP 'G' --- - Most frequent numbers - Opposite to methods 'B' and 'C', methods 'G'x generates numbers that were most often drawn during the past x drawings. In our example method G7 generates numbers: 38 (drawn 4 times during past 7 drawings) 32 (drawn 3 times during past 7 drawings) 5 (drawn twice during past 7 drawings) 10 (drawn twice during past 7 drawings) 12 (drawn twice during past 7 drawings) 28 (drawn twice during past 7 drawings) --- GROUP 'H' --- - We're still trying to figure out how these work - --- GROUP 'I' --- - Geometrical average of each position - Similarly to methods 'A', methods 'I' count the average number of each position from the past drawings. However methods 'I' find the geometrical average instead of arithmetical, by counting root of multiplication of numbers. For example method I2 generates the following numbers: 3/16/94: 9 10 28 29 34 38 3/19/94: 7 26 28 32 37 40 ---------------------------------- I2 Pred.: 8 16 28 30 35 39 Because: SqrRoot(9*7)=8, SqrRoot(10*26)=16, SqrRoot(28*28)=28, SqrRoot(29*32)=30, SqrRoot(34*37)=35, SqrRoot(38*40)=39 --- GROUP 'J' --- - RANDOM - This methods generate pseudo-random numbers and should be used for comparison only. These methods are not based on past performance and should not be used for playing a lottery. A random method that is very good now may become the worst tomorrow. Starting with the version 2.4, Lotto Winner displays the average rating of all methods 'J' which is your chance of winning by selecting random numbers (quick pick.)